Tuesday, 18 August 2020

Session 4

 THE FOREST OF DREAMS 2

About a day and a half. It's hard to tell

Characters

Suba-Jin, cleric 1 (John)
Robert the Swift, fighter 1 (Steve)
Veigar Thricescarred, fighter 2 (Kevin)
Gorr, barbarian 2 (Chris)

*****

Exploring the Forest

After the tree-climbing adventure last session, a few of the crew took a rest at the room furniture: Aladar IX, Lothos the Undesirable and Eric Withakay (whose players couldn't make it). Suba-Jin and Robert the Swift were joined by their belated friend-of-a-friend, the Skandik warrior Viegar Thricescarred. In the wilds of the Forest of Dreams, they met a stranger lost between dimensions: the barbarian archer Gorr with his faithful horse Hep.

The four set out on foot towards the great white building spotted last session. Progressing through the shadowy, dreamlike forests brought them to the edge of a great crevasse. A crumbling, pillared stone structure rested at its edge from which dim clattering noises emanated. Approaching with a lit torch, a collection of shadows resolved themselves into armoured figures. Three men of grim aspect - their bodies pure black shadows, their weapons & armour shades of gray. They hailed the party in dark tones and invited them inside.

Inside the structure, nine shadowy warriors were setting the table for a feast. A few dark and insubstantial goat-men tapped into a barrel of dark wine. The victuals laid out looked tempting: great cooked game birds, sliced meats, oddly-coloured vegetables, pungent stews & the glowing flowers that grew throughout the forest. These shadow-people offered places to the group and a few sat down. Gorr was suspicous of the whole thing and wandered the room with Hep asking questions & looking around.

On a sunken piece of land in the middle of the crevasse towered a great ruined coliseum. A set of stairs led down to a narrow stone bridge spanning black & misty depths. The shades called it "Wakelinus' Folly" and said beneath it was a burial-place for ancient gods.



The shades claimed to serve "Mad King Wakelinus" who ruled their whole realm from his distant fortress "in the fields." Their whole world was abandoned by the gods and cursed, but they could not explain the curse's origin except to say it began with the king's madness a thousand years ago.

Soon it became obvious something was wrong - after joining in the feast, Viegar and Robert slowed down, their responses became sluggish and intermittent. Drinking the wine actually made Viegar feel two years young, but it only made Suba-Jin and Robert feel tired. Beginning to wise up, Gorr and Suba-Jin dragged their compatriots away from the ghostly feast. The revelers urged them to return but did not pursue them down the stairs into the crevasse.

Not wanting to explore the innards of the ruined coliseum, the gang climbed up the side with a grappling hook and ascended to the top, almost level with the high ground at the edge of the crevasse. Circling around, they crossed the narrow bridge connecting it to a tall tower on the side of the island, reaching down into the depths below. Strange text was carved into the floor, but nobody could read it.


The Ruined Shrines

Deep at the bottom of the tower, double doors opened into a square room with a deep black pit. A fresh wind blew in from behind, disturbing the dust on the stone floors. Past a series of barren crypt chambers filled with moldering bones, the party entered a sizable round domed chamber. A great white & gold canopic jar stood in the center and a carved marble face in one wall wept endless tears.

They were joined by another shadowy figure: a woman in worn white robes introduced herself as Shandril, a caretaker of the shrine, and asked their business. The group told her they were "just explorers" looking for information about the land's curse. Seeming more spry and aware than other shades, Shandril tolerated their presence and offered advice. She said they were in the "shrine of Weeping Beauty" although she did not know the ancient god's original name.


The next domed room had a narrow walkway surrounded by a sandy floor. A tall statue in the center depicted a warrior with his guts torn out. Shandril warned about "the test of dying strength" and the group entered to see what might happen. As soon as they did, a pack of sword-wielding skeletons emerged from the sands all around and charged! Between Suba-Jin's use of turning, Robert's scroll of protection from undead and Gorr's well-aimed trick shots the skeletons were swiftly disposed of. After the battle a red glow emanated from the statue, passing over each of them in turn.

[Each combatant has obtained a one-time blessing from the God of Dying Strength. When outnumbered in combat and less than full hit points, they can use that blessing to endure against overwhelming odds: granting themselves +1d6 temporary HP and +2 to AC & saves until the end of the battle.]

Another room held a man-sized chrome sphere on a pedestal, reflecting the chipped green frescoes on the walls. The smell of pine and a calm feeling suffused the room. Shandril said she came here for contemplation, but the sphere didn't seem to do anything and the group moved on.

The next room had a day-glo fresco of coloured tiles on the floor. Try as they might, the party couldn't make out any pattern or design, and Shandril was no help either. Touching a green glowing tile, Robert the Swift vanished from everyone's sight! Perturbed by this, the group looked into a few side-rooms. They overturned a chest full of rotted clothing but didn't poke through it much, only picking up a few odd coins that rolled out. Another room held a well-kept bed with no signs of rot or dust. Shandril said it was safe to sleep in. They looked through the large double-doors nearby, but decided they should find out what happened to Robert.

Robert touched the tile, and everyone else in the room vanished. He was alone. He called out but nobody answered. Everything else looked the same, but his comrades were gone. He looked into the side rooms and saw a well-kept bed and an overturned chest full of clothes. He called out again in the hopes that somebody could hear him.

Not sure what else to do, Gorr and Shandril volunteered to touch the fresco next. As soon as they did, they disappeared too. Each character who touched it vanished in their turn.

Robert found Gorr and Shandril by the fresco. Suba-Jin and then Viegar appeared soon after.

The group were all together again, but they were no wiser about what had happened. Tthrough the double-doors and up the stairs, the chamber smelled of rot and leaves. An apple tree grew from a mound of dirt and rubble, strong even in the darkness underground. When they entered the room, the party felt a mild trembling & vibration in the floor. Shandril seemed worried and said she had never felt that during her visits.

Robert was interested in the pile of rubble and dirt beneath the tree. Investigating with his entrenching tool, he saw a spot that looked like an old gravesite or filled-in hole. He set to digging while the others gleefully ate apples from the tree. They were delicious. After 15 minutes, Robert hit something with a clang. He uncovered a black, metallic insectile limb about the length of a sword.

While the group ate apples, the trembling grew in strength. The party withdrew to the edge of the room, leaving the strange metal limb inside as bait for any incoming monster. Instead, the roof began to collapse in a rain of stones and dirt! Thinking quickly, Gorr grabbed the insect limb before the roof buried it, suffering a glancing blow from a falling rock. The group retreated to the chrome sphere, but that room began to tremble as well and they pressed on to the first domed room just before a rain of rocks crushed the mirrored orb for good.

Shandril was a bit disturbed by all this destruction. Gorr took her aside and offered her a philter of love that he had with him. He thought it might lift her spirits since she was cursed with the same dour attitude as the other shadowy folk of this realm. She found the suggestion strange and stopped to consider it.

Meanwhile Robert, Suba-Jin and Viegar had thrown a rope over the giant canopic jar. They wanted to yank the lid off, but they succeeded only in tipping it over. With a great crash, it shattered into a million pieces. Inside, an enormous pulsing heart could be seen - once belonging to an ancient god now beating for the very last time. The heart burst in a blinding flare and from the ground sprouted a giant full-grown cherry tree, stretching up to the ceiling. In a matter of seconds the air was filled with slowly drifting, delicate pink blossoms.



Shandril was nonplussed at this last act of devastation - but the cherries did taste delicious.

The group decided to leave the ruined shrines, climbing up the tower to the outdoors. Shandril offered to lead them somewhere else so they could continue exploring the realm:

-Her home, where she lived among other shades and tended a shrine to her god Solaris.
-The Temple of the Sage, where the Sage of Lune was rumoured to have turned to madness and monsters stalked the grounds.


Enemies Defeated:

14 skeletons 

Each player - 45 xp

Treasure:

15 gilded copper helmets
Ornate china tea set
A flask of tears
old square-shaped coins - 16 copper, 10 silver
Apples and cherries
Metallic giant insect leg

Sunday, 2 August 2020

Session 3

THE EXCURSIONIST'S GUILD

13th-14th Meadowlark, 4433

Characters

Aladar IX, M-U 2 (Alex)
Eric Withakay, cleric 3 (Justin)
Lothos the Undesirable, elf 2 (Mike)
Robert the Swift, fighter 1 (Steve)
Suba-Jin, cleric 1 (John)




Morning at "The Sign of Olive & Lotus"

Aladar, Eric, Lothos, Meep & Tullius felt somewhat worse for wear after their night in the most upscale club in the Emerald City. Smeared with lipstick, smelling of expensive liquor & opium fumes, they tried to reconstruct their night:

-Eric recalled wandering drunkenly through Cliffside, where he was accosted by a guard patrol for "causing a disturbance." Only by paying a fairly substantial bribe of 275 silver did he avoid a trip to the drunk tank and perhaps an ass-beating from the irreligious guards.

-Tullius Junior was too hung over to go adventuring. Everyone remembered the shouting match he got into with another patron that night. The man had a Ming the Merciless-style moustache, purple robes, a tall conical hat and a Sactioning pin indicating he was a magic-user. The last thing he said was "You whey-faced, lily-livered cur! You haven't heard the last of Unazhon Conchobar!!!"

-Meep the dwarf woke up with soreness in his lower back. As it turned out, he had commissioned a tattoo while in his cups: great gothic block letters read "DWARVES SUXXX." Perhaps there was some hidden reason for this, relating to his departure from the ancestral dwarven under-realms? Time would tell. He was also too hungover to adventure.

A few other down-on-their-luck wastrels decided to come along with the group in search of action and treasure: Suba-Jin, a Tharbrian nomad dedicated to Hextor, spreading the gospel of discipline & violence amongst the horsemen of the steppes; and Robert the Swift, a dim-witted Legion veteran.

The group recalled hearing a strange rumour from another patron during their revelry:

“A printmaker named Ultan, while laying poison for rats in the basement of his shop in the Bazaar, has discovered a door that was not there before! He claims it leads to Wishery, the fabled land of dreams. Ultan charges 10 sp a head to pass through the door - no questions asked.”

Not interested in this tale at the time, they decided instead to pursue a rumour heard previously from a farmer about a mysterious building outside the Great Wall. Hitching up their wagon, they rode out of Viridistan with dry mouths and sore heads towards the Moon Gate.



Midway through the second day of travel, the gang passed through the imposing Great Wall of Viridistan, built by the ancients in days before men walked upright. Farmers, traders, slaves & other folk of all the world's races pass this gate in a never-ending procession to and from the Emerald City.

After asking for directions, a helpful (for once) guard directed the party westward along the edge of the Elsenwood. They proceeded along a clear path amongst well-manicured lawns until they came upon a bizarre, sprawling manor house nestled back near the woods. Four stories high, bristling with towers, angular with its steep shingled peaks, useless in Viridistan's balmy sub-tropical climate. It was built of dark stone and aged wood, trimmed in brass and wound with ivy. A carriage-house and old barn could be seen on the wide lawns in the background.


The Night Wolf Inn
The front porch looked inviting enough with rocking chairs and a large, sturdy iron-studded oak door. Aladar IX displayed an un-wizardlike boldness and ventured inside first.

The entryway was decorated in rich hardwoods (another strange thing in Viridistan, where most buildings are stone, brick or adobe) and washed in amber light from stained-glass windows. A macabre fresco covering the ceiling depicts a girl being devoured by a wolf, while a woman with a sword looks the other way. In the background, an older woman with a crown of roses walks down a path while dark clouds rain bones over the scene.

Behind a broad mahogany desk lounged a handsome middle-aged man with a glass of brandy. He introduced himself as James Everbleed, and offered to rent the group a room. Much discussion ensued. Several rooms were available, of which a few were mentioned by name. Forest of Dreams, Restful Seas, and The Stygian Library (James counselled against taking that one). They asked to see the Forest of Dreams.

They briefly balked at the prices - 40 silver per person, per night! But during their conversation, James mentioned that members of the "Excursionist's Guild" get discounts. Eager to save money, the group asked for more detail and decided to sign up, which James seemed quite happy about. They were nervous about his mention of 'guild quests' but his friendly & open manner reassured them somewhat. After paying an entry fee set by James which varied for each person, he got out his tattoo kit and inked a black wolf's head on the shoulder of each of them.

The other guests in the common room were a strange and diverse lot. Some Altanian warriors in traditional garb, a few sullen and strangely-dressed southern Ghinorans, a misshapen man in robes, and a bright red-skinned man in black armour with horns on his forehead! Apparently guild members themselves, they greeted the party's induction with a cheer and bought them a round of drinks.


Room I - The Forest of Dreams



Stepping through the door in the second floor hallway, the group found themselves in another world! Finely made furniture set up exactly as in an ordinary Inn bedroom stood in the deep shadows of giant trees that shifted at the edge of sight. The vast forest's floor was illuminated by multicoloured flowers that bled into the air like paint meeting turpentine, creating gaseous halos of colour. In every direction, the Forest of Dreams was thronged by fleeting shadows. A trail of golden lily bells led away from the furniture into the distance, and a giant tree, larger than all the rest, could be seen in another direction. Bewildered by this strange world, the group ventured away from the furniture in the direction of the massive tree.

Halfway there, Suba-Jin noticed a colourful sparkle in the shadows: three shimmering, multicoloured peacock feathers. Aladar had his dog "Mincemeat" sniff one and he led the group along a winding route through the forest towards the great tree.

The massive tree stretched hundreds of feet into the air. A whisper of wind surrounded it, resolving into intelligible words as the group drew closer - the tree could speak! It desired news of the outside world and friendly conversation, but the group was more interested in finding some loot. As it happened, the great tree recalled some 'two leggeds' had left a jingling bag in its branches some days ago, but warned about the prismatic peacocks roosting high in the tree which defend their territory viciously.

Aladar summoned his familiar Yegmoz to scout the tree and survey the wider region. It reported a sack left in the branches 100 feet above, and some large colourful birds roosting 50' above that.

Aladar, Suba-Jin and Eric dared to climb the tree to retrieve the loot, hoping to avoid the peacocks' notice. After a few tense moments they found a sack full of strange bluish-silver coins and a note:

"Anastasius:
Here is payment as agreed. Make it swift, for the Horned Empire does not smile upon failure. 

-Habakkuk"

With some loot and a cryptic clue for their troubles, the group made for the Inn furniture to plan their next move in this shadowy & ethereal world.


What Yegmoz Saw

When Aladar IX asked it to fly high and survey the forest. All 'clock' references are relative to the group's facing when they came through the Inn door.

-Line of twinkling golden lights leading from the room furniture to a wide grey body of water at 12:00
-Massive, round white structure of some kind at 9:00, surrounded by an area of darkness
-Great trees and shadows as far as it could see in any direction


Inn Exploration





Enemies Defeated:
none

Treasure:
220 blue-tinted silver coins, stamped with a symbol of flame & the words "Gordzu Kor"
3 chromatic peacock feathers