Showing posts with label Shadow Market. Show all posts
Showing posts with label Shadow Market. Show all posts

Monday, 15 April 2024

Shopping at the Shadow Market

Twisting alleyways, small courts and old, foreboding houses surround Shadow Market. These are places beyond the gaze of most city-dwellers: reached via obscure streets, menacing underpasses and counter-intuitive directions, they are hidden somewhere in the fabric of the city, and this is the way the inhabitants of the place like it. Those who know of its location have found the Shadow Market impossible to visit during the day. A twist of the street that leads elsewhere, a doorway that isn’t there, or a tall wall which seems to have been missing before – these small changes conspire to keep visitors away from the area. Likewise, the night here is everlasting – the Sun never rises, and no sleep shall bring dawn. Some claim Shadow Market belongs to no specific city but to many of them; but there has been nobody to prove or refute this claim.





LANDMARKS

These locations & businesses are fixtures of the Shadow Market.

Large Mansion - This building dominates the center of the marketplace.

Shrine of Bells - Silent monks ring bells

Dreamsending - run by Gabrijela, trips to the Astral plane are available (per person: 25 sp setup, 25 sp/day)

Shrine of Kèttki - a minor deity of luck in the shape of a dancing armadillo. Donation box.

Green Steel - Blacksmith. Out of business. Tolvaj is a drunk who owes the Cockatoo Club 50,000 silver. A gang of criminals took his special forge stone.

The Celestial World - Sage. Nice old lady Palesa can answer questions about the planes, religions, etc. for a fee.

The Five Brothers - Tavern

Temple of Nephtlys - Clerical services, loans, moneychanging, fencing.

Hall of Zegor - Storage facility. Sir Barthas is an energetic salesman. A locked gate with an image of a tiger inside. (2,000-4,000 silver per year. Guaranteed proof against break-ins)

Life after Death - Sage. Vydmantas walks with a limp and is a bit creepy. Can answer questions about the gods, the occult, undead, or similar. Sells Ghostdust (50 sp/dose).

The Minisculator - ?

House of the Sun - Inn/Rooming House. Proprietor Othimon follows Velkat Melnar, minor god of travellers. (25-100 sp/night)

House with No Door - Dark building, obscured windows. A keyhole-shaped depression in one brick

Lor Apartments - upstairs apartment halls, seems quite large.

The Cockatoo Club - heavy iron door. Password for Waterdays is "barbaric gelatin."


PASSING FOLK

The Night Market's merchants are a taciturn lot, who tend to say little about the methods they had employed to procure their wares, or where they may hail from – questions considered too gauche and intrusive to answer. They come and depart as is their wont, and once gone, they are rarely seen again for a while.

- Imodian the Wessene - Bizarre white flowers from the Highlands of the Talaiotes (450 sp) that bring strange dreams.

- A tough-looking Skandik selling tour packages to exotic places.

- A Viridian in dirty robes who has ancient cadavers for sale.

- Phandascar - An old Antillian in a rich cloak, an expert on earthly and heavenly measures who can lay out a personal horoscope: 500 sp for a minor prediction, 2,250 sp for a major destiny, or 5,500 sp to know the hour of your doom.

- A shifty Ghinoran in a turban selling strange fossils and pieces of amber. 

- Brother Yiag - A shaven-headed Viridian wearing ominous black & red robes decorated with pentagrams, selling bottles of glowing blue liquid. Bottles are a rare drug called called Blue-22 (1300 sp). Claims it is the hot new thing and everybody's doing it.

- Ms. Le Rouge - Tattoo artist in expensive eveningwear. ("Living tattoos" start at 3,000 sp - Magically imbued tattoos start at 5,000 sp)


Almost always available:

street drugs (Oid, BLACK, opium, hashish, others)
spell components (% chance based on spell level)
Ask your DM!


[As the vendors come and go, this page will be updated with new information.]


Session 41

THE SHADOW MARKET

Thistleburn 14-19, 4433

Group 2:

Cassia, fighter 3
Salzige, necromancer 4
Black Phalaros, necromancer 3
Finrod, elf 3
Clif, elementalist 4
Owen the Vitalizer, cleric 2 of Shang Ta
Gaddock the Inebriated, fighter 2




A Nighttime Discovery

The group spent some time training and doing research around town. Clif got a Wand of Lightning from his mentor, which has an unknown number of charges. He asked if his mentor could cast some spells into his Ring of Spell Storing [details forthcoming on that, watch this space].

Finrod spent some time at the Hall of Records, discovering that Rogat's home is built above an old temple of Armadad Bog, the Viridian god. He cast Charm Person on the clerk, so future research will be easier to do without pesky bribes.

After dosing themselves with the Oil of Revelations, Finrod and Salzige found the path to the fabled Shadow Market! They met a water-seller pulling his wares on a donkey cart, but he wasn't too talkative. 

They purchased the foul-smelling Incense of Zalamphel for the necromancer Zalán. Then they brought the rest of the group and everyone explored the market, speaking to its strange denizens and seeing what was for sale. 

They ventured down an alley and found a bricked-up door, and spoke to the terse men on a large mansion's balcony. They spoke to a down-on-his luck weaponsmith named Tolvaj, who owes 50,000 silver in gambling debts. met a fortune-teller who is also a member of the Night Wolf Inn adventurers' guild, and considered having their fortunes read with her magical cards. They met a tattoo artist who examined Salzige's guild tattoo and told him that it magically tracks his location! They found a shrine of ringing bells, which provides astral travel services. The group perused a bookseller's wares, there were a few magical scripts for sale:

They spoke to some sages and hired them to do research (one on the Astral plane, the other to discern the curse upon the Coat of the Panther), and bought a few pinches of Ghostdust from one of them, a rather unsavory fellow. They discovered the secretive Cockatoo Club, and learned the Waterday password "barbaric gelatin" from Tolvaj while he was drunk. 

With all this new information, now Group 2 has plenty of leads to explore. Where will the nighted pathways of the city take them next?


Monsters Defeated:

none

Treasure Found:

none

Treasure Sold:

Cursed gem & box (already accounted for)

NOTES:

Owen the Vitalizer is capped and ready to train again to level 3! 

[Normally this won't happen. It is an artifact of him gaining so much XP in Session 40, before we instituted the new training rules.]

Friday, 7 April 2023

Session 40

RETURN TO THE UNDERCITY

Thistleburn 12-13, 4433

Characters:

Cassia Tannin, fighter 2
Salzige Brauen, necromancer 4
Black Phalaros, necromancer 3
Finrod, elf 3
Clif, elementalist 3
Owen the Vitalizer, cleric 1
Gaddock the Inebriated, fighter 1


Wrath of the Black Cloud

The party stood in the hallway as a cloud of murky darkness swept out towards them from the sealed cabinet. Clif and Salzige tried to blast it with cold magic which seemed to have no effect, but it was eventually dispatched with a fire elementine, enchanted steel and Finrod's risky final strike with a torch. Salzige was knocked out by its icy touch, but after the battle he recovered quickly - the damage was but an illusion! What could be trusted in these rooms of shifting shadows?

The group resumed their search. In the sealed closet they found a confused & concussed fighting-man named Gaddock, the only survivor of the last group of thieves who came to plunder the house. They also picked up a nice black coat with some clues in the pocket [see #player-notes in the discord] and plucked some pieces of pure silver out of the hanging cobwebs.

Ascending to the roof, the party was ambushed by the final guardian idol, another hideous gargoyle! This one was brought low without too much trouble by a cooperative effort - newcomer Gaddock showed his bravery, charging it with only his mundane shield to knock it off-balance. 

After gaining the roof and surveying the area, the group scanned the neighbourhood and re-searched the house looking for anything they had missed. Finrod found a trapdoor to the basement under some stacked crates, and the group descended.




They found a few strange enigmas in the basement, and were haunted by spectral voices. In one corner, Clif spied an invisible chest hanging from the ceiling with chains. After taking it down, the brave elementalist tried to pry it open and was stabbed by a poison needle! 

With his skin rapidly turning purple, the party had little time to help. Salzige recalled an alchemist's shop nearby [with a combination of quick thinking and a lucky roll] and the group carried Clif there. They purchased a potion of Neutralize Poison and spoke to the proprietor a little bit, a strange old man named Hooktong Ash.


Next Door

After a badly-needed rest, the group returned to the Old City the next day.

They crossed from one house to the next, breaking their way into the neighbouring building through a bricked-up doorway. There were a few signs of habitation but nobody was around. They explored this dusty, abandoned building decorated everywhere with an aquatic theme. A few clues and some thorough searching revealed hidden treasures like gold coins, a bar of white metal (platinum!) and a strange potion decorated with eyes.

Again, they descended into the building's basement and explored. It was obvious they had entered a section of the Undercity! They passed through a temple room with a massive stone stele, by a fountain with an old inscription, and through a windowed passage that looked out over a huge chamber below. 

Beneath them they could see a hive of beggars & madmen dressed in rags, living a degenerated existence beneath the city. Passing along they discovered a fresco of a strange door, but decided enough was enough - it was time to leave before getting into a dangerous confrontation!






Monsters Defeated:

cloud of darkness (345 xp)
gargoyle idol (555 xp)

Treasure Found:

black cat coat
silver seal
bat amulet
silk cloak
silver ore pieces
electrum coins (1950)
potion
scroll
silver lantern
gold coins (200)
platinum ingot
vial decorated with eyes
everburning brazier (keeping)
rainbow crystal in wooden box

Treasure Sold:

silver seal (600 sp)
silk cloak (50 sp)
silver ores (250 sp)
silver lantern (225 sp)
platinum ingot (1000 sp)

(more about the rest in downtime)

Congratulations for finding a huge amount of treasure in this area!


Each PC gets this payout:
This is a combination of coinage shares & selling off treasure.

28 gold
278 electrum
124 silver (310-186 for identifying magic items)


Clif is now level 4!
Owen the Vitalizer is now level 2, and his experience total is capped at 3,124, one point away from 3rd. (You can't gain two levels at a time)
Gaddock the Inebriated is now level 2!
Cassia is now level 3!


NOTES

Congratulations gang on reaching session 40!

Most D&D games last about 10% as long as this.

As discussed, we are taking a short break while your long-suffering DM rations his limited mental faculties towards school. Please see the #downtime-activities page on Discord for downtime notes, identifying items, town activity between sessions, etc. This will be updated sporadically as I have time.

Gaddock the Inebriated made a lucky roll on the Random Items table, and began play with a Potion of Levitation! We'll just say that he forgot he had it in his confusion after being stuffed into the closet. Mike, let me know if you'd like me to roll for a chance that Gaddock is psionic.




Monday, 6 March 2023

Session 39

IN SEARCH OF THE SHADOW MARKET

Thistleburn 12-13, 4433
Happy birthday to Owen The Vitalizer, now 24!

Characters:

Cassia Tannin, fighter 2
Salzige Brauen, necromancer 4
Black Phalaris, necromancer 3
Finrod, elf 3
Clif, elementalist 3
Owen the Vitalizer, cleric 1




It was a hot day in Viridistan. A summer monsoon had just blown in off Trident Gulf and anybody who could manage it was indoors. While some of The Wretched Company returned to the Night Wolf Inn, others stayed in the city to follow up on a request by the necromancer Zalán to find the elusive & mysterious Shadow Market.

They began searching the Old City for a magic-user named Rogat, who was their only lead. They asked at a few places like the Eternal Flame Bar, learned a handful of clues, spoke to a snake-charming fakir, shopped around at Uugen's Market and ended up in a little alleyway called Coach Avenue at what they presumed was Rogat's home.


Coach Avenue


Nobody answered the door and the rain kept prying eyes off the streets, so Finrod climbed up to the 3rd floor balcony with some rope and the immovable rod. They were inside!

They explored the building, from the 3rd floor down to the first. They found a mix of abandoned & dusty rooms, rich living areas & magical enigmas. A font of water that reflected the moons' light almost hypnotized Phalaris. Areas of magical darkness obscured their vision. An ever-burning brazier gave off pungent incense. Some darkened hallways were strung with wispy spiderwebs, and ethereal voices could be heard in the distance.

In the study they found various celestial observations & love letters, and a strange threatening note crumpled up in the brazier, unburnt:

***

My Dear Mister Demazien -

You should cease your investigations at once. You know, as we all do, that delving into those mysteries beneath our streets is forbidden by strict decree of our Emperor. Should you become involved further, my servants would surely be moved to inform the Guard, and the consequences could be dire. Stay away from The Black Eel and my House.

Yours,
- H. S.

***

Several squat & ugly stone idols were scattered around the house, apparently carved by the owner himself. As soon as the group picked up the rainbow crystal on the top floor, one sprang to life and attacked! It emitted a field of silence and was resistant to mundane weapons, making the battle really tough. At the same time, Black Phalaris got controlled by a force which compelled him to attack his companions. Things looked dire for a moment, but the careful coordination of spells saved the day - Clif's Tidal Force and a Web and Sleep by Finrod got the group out of trouble.

Exploring the house further, one of the gargoyles had a powerful psychic attack which nearly killed Cassia. The use of Clif's elementines saved the group more than once from a stony doom!

After fighting a few gargoyles, picking up some treasure and investigating a few enigmas the party headed back to the Dragon's Eye to heal up, sell loot and return the next day.




Returning to the house, everything was as they left it. They found the corpse of a thief clutching a bat amulet below the staircase up to the roof. They destroyed another gargoyle with an elementine and Clif's magic but not before its evil gaze knocked the elementalist unconscious.

They used an elementine to open the sealed wardrobe in the magically-darkened room and a malevolent black cloud emerged, pushed past their water elementine and is now descending on the group, its inky tendrils reaching towards them...






Monsters Defeated:

3 gargoyles (1665 xp)

Treasure Obtained:

well-made robes
jeweled hat pin
purple carpet
rainbow crystal in a fancy box

Treasure Sold:

well-made robes (500 sp)
jeweled hat pin (500 sp)
purple carpet (600 sp)

(money already divided up)

Notes / Player To Do:

Owen and Clif have enough xp to level up as soon as they get to a safe area for a day (ie. not in the middle of combat where we are now).

Owen needs to pick a religion, do you have any questions about this or want a suggestion? Do Finrod and Owen want to roll for a chance of psionic powers? It's up to you. The first 3 players who PM me the phrase 'wiz biz' along with any information I've asked for will get 300 xp to the character of their choice. [offer ended]

Wednesday, 1 March 2023

Session 38 DOWNTIME & UPDATES

Thistleburn 11, 4433



The Wretched Company celebrated their new expanded membership roster by whooping it up at The Sign of Olive & Lotus, spending well over ten thousand silver pieces! Even the normally impassive eunuch Merinius is impressed - the group is moving into the ranks of the Emerald City's most decadent.

Clif hit the house spending limit last night (4000 silver pieces!), hoovering up liquor, throwing dice, grabbing the girls, sniffing powders and buying rounds for everyone. Somehow in this state he gambled especially well, winning some extra money [already added]

Finrod gambled especially poorly, losing extra money [already deducted]

Black Phalaris was in his cups and said something rude to an officer of the City Guard! This will surely cause problems for the group later...

Xénos drunkenly invited a young man named Vasu Cervantes on the group's next adventure! He seems to be the third son of some noble house and if he comes to any harm there will surely be trouble. [He will come along on the next session that Xénos plays in]

Hirath, the city guard sergeant who Finrod charmed, actually showed up to have a few drinks with the group. He hung out for a while and left at some point, you don't really remember when. He seemed pretty chill for a guard, anyway. 

Machado, Tafari & Kelci have all spent some of their shares on carousing and each gained a level.


Rumours & News:

When the characters go carousing they will automatically get cool rumours based on money spent. It's assumed that they are buying people drinks, chatting folks up, etc. What you hear might change depending on where you carouse (nobleman's chatter at expensive places, the 'word on the street' in dive bars, etc). If you want to just ask around town, the rumours will be the more generic news of the day in the marketplace or whatever.

***


- The undead war is still on, troops are mustering but there have been no decisive moves made yet. What is the Emperor waiting for?

- An elf over in Otherside is bragging that he has explored the legendary lost Temple of Esma and returned alive.

- Clif's mentor, the powerful elementalist Unazhon Conchobar told him a strange tale: long ago a lich-lord named Shodredh Dachod built a flying sanctum on the astral plane. Many treasure-hunters have sought the wondrous wealth inside, but a strange magic protects the place: the more powerful the searcher is, the harder the sanctum is to find! Unazhon himself cannot reach it; perhaps Clif and his friends will be able to?

- The church of Seker may have a task for Uriah in the near future, he should check back soon.

- Overheard at The Sign of Olive & Lotus: a man with a military bearing, perhaps an off-duty Legion officer was speaking about the undead war: "The vasthosts are ready but we haven't marched yet! The Emperor is going to let Shah Kijdawr deal with himself - and when the restless dead have wrecked all of Smyrsis Province, it'll be all the reason necessary to depose him and install someone new in Tell Qa. The two have never seen eye to eye."

- The necromancer Zalán has a request for his two apprentices, Black Phalaros and Salzige: find the mysterious Shadow Market. This enchanted location can only be found at night, by secret alleys & passages unknown in the daytime. The precise route is obscure, but a sorcerer named Rogat has been overheard discussing the matter - perhaps you can ask him?

- Finrod's mentor is an elf woman named Melpomene. She is something of a local figure in Elftown, wearing a simple black & white robe resembling a nun's outfit. She is concerned about rumours of a new criminal gang popping up called the Night-Born. Apparently they are exclusively elven and have access to strange magics that nobody else recognizes.


Downtime Activities:

Finrod read the Libram of Silver Magic, raising himself from 2nd to 3rd level! A precipitous increase for the elf.

Salzige read the Libram of Gainful Conjurations, raising himself from 3rd to 4th level! He also left the mysterious stone idol with Zalán, hoping his mentor could understand more about it.

Daqqa-Jin and Salzige have been overcome by the darkness of the Moonlit Zones! They have developed neurotic lassitude & are plagued by doubts and fears. This causes them to hesitate in battle. They will be surprised 50% of the time and suffer -1 to initiative rolls.

Uriah cannot carouse due to his paladin's code, but he may spend money on philanthropy. He decides to spend 338 silver on a worthy cause and donates to The White Hand, a tradesman's group that focuses on neighbourhood improvements in the Old City and Dockside. It goes well for a first attempt and although he is an unknown adventurer, a few folks take notice of him and are enthused to see a real-life paladin involved in their cause.


Philanthropy:

Donating money to various causes. Anyone can attempt this but it is (right now) the only option for paladins and others similarly restricted by a special code of conduct. It includes donating to various causes around town, attending events, or even giving out meals to the poor by hand. 

Philanthropic donations are capped by the character's social class. Right now everyone's is low (since they are mercenaries and assorted lowlifes). Although temples are powerful social forces, individual priests & paladins (especially those that go on adventures) can still be of low social class.

At your current class we will try out a cap of 1000 sp for doing philanthropy between adventures. After engaging in this activity and spending silver, make a save vs. spells and we'll see if anything special happens - there may be bad or good events, just like with carousing!


Cost of Living:

Prices have gone up with the undead army spreading from the Starrcrag Mountains. Suppliers of all kinds are finding lucrative deals with the troops so getting good stuff in town is becoming a bit difficult. Standard cost of living is up, which is reflected in the totals below.

I will remind you of these next session but here they are for now.


Experience Totals:

After carousing and using magic books, the party's experience totals are here: