Showing posts with label Shodredh Dachod. Show all posts
Showing posts with label Shodredh Dachod. Show all posts

Wednesday, 1 March 2023

Session 38 DOWNTIME & UPDATES

Thistleburn 11, 4433



The Wretched Company celebrated their new expanded membership roster by whooping it up at The Sign of Olive & Lotus, spending well over ten thousand silver pieces! Even the normally impassive eunuch Merinius is impressed - the group is moving into the ranks of the Emerald City's most decadent.

Clif hit the house spending limit last night (4000 silver pieces!), hoovering up liquor, throwing dice, grabbing the girls, sniffing powders and buying rounds for everyone. Somehow in this state he gambled especially well, winning some extra money [already added]

Finrod gambled especially poorly, losing extra money [already deducted]

Black Phalaris was in his cups and said something rude to an officer of the City Guard! This will surely cause problems for the group later...

Xénos drunkenly invited a young man named Vasu Cervantes on the group's next adventure! He seems to be the third son of some noble house and if he comes to any harm there will surely be trouble. [He will come along on the next session that Xénos plays in]

Hirath, the city guard sergeant who Finrod charmed, actually showed up to have a few drinks with the group. He hung out for a while and left at some point, you don't really remember when. He seemed pretty chill for a guard, anyway. 

Machado, Tafari & Kelci have all spent some of their shares on carousing and each gained a level.


Rumours & News:

When the characters go carousing they will automatically get cool rumours based on money spent. It's assumed that they are buying people drinks, chatting folks up, etc. What you hear might change depending on where you carouse (nobleman's chatter at expensive places, the 'word on the street' in dive bars, etc). If you want to just ask around town, the rumours will be the more generic news of the day in the marketplace or whatever.

***


- The undead war is still on, troops are mustering but there have been no decisive moves made yet. What is the Emperor waiting for?

- An elf over in Otherside is bragging that he has explored the legendary lost Temple of Esma and returned alive.

- Clif's mentor, the powerful elementalist Unazhon Conchobar told him a strange tale: long ago a lich-lord named Shodredh Dachod built a flying sanctum on the astral plane. Many treasure-hunters have sought the wondrous wealth inside, but a strange magic protects the place: the more powerful the searcher is, the harder the sanctum is to find! Unazhon himself cannot reach it; perhaps Clif and his friends will be able to?

- The church of Seker may have a task for Uriah in the near future, he should check back soon.

- Overheard at The Sign of Olive & Lotus: a man with a military bearing, perhaps an off-duty Legion officer was speaking about the undead war: "The vasthosts are ready but we haven't marched yet! The Emperor is going to let Shah Kijdawr deal with himself - and when the restless dead have wrecked all of Smyrsis Province, it'll be all the reason necessary to depose him and install someone new in Tell Qa. The two have never seen eye to eye."

- The necromancer Zalán has a request for his two apprentices, Black Phalaros and Salzige: find the mysterious Shadow Market. This enchanted location can only be found at night, by secret alleys & passages unknown in the daytime. The precise route is obscure, but a sorcerer named Rogat has been overheard discussing the matter - perhaps you can ask him?

- Finrod's mentor is an elf woman named Melpomene. She is something of a local figure in Elftown, wearing a simple black & white robe resembling a nun's outfit. She is concerned about rumours of a new criminal gang popping up called the Night-Born. Apparently they are exclusively elven and have access to strange magics that nobody else recognizes.


Downtime Activities:

Finrod read the Libram of Silver Magic, raising himself from 2nd to 3rd level! A precipitous increase for the elf.

Salzige read the Libram of Gainful Conjurations, raising himself from 3rd to 4th level! He also left the mysterious stone idol with Zalán, hoping his mentor could understand more about it.

Daqqa-Jin and Salzige have been overcome by the darkness of the Moonlit Zones! They have developed neurotic lassitude & are plagued by doubts and fears. This causes them to hesitate in battle. They will be surprised 50% of the time and suffer -1 to initiative rolls.

Uriah cannot carouse due to his paladin's code, but he may spend money on philanthropy. He decides to spend 338 silver on a worthy cause and donates to The White Hand, a tradesman's group that focuses on neighbourhood improvements in the Old City and Dockside. It goes well for a first attempt and although he is an unknown adventurer, a few folks take notice of him and are enthused to see a real-life paladin involved in their cause.


Philanthropy:

Donating money to various causes. Anyone can attempt this but it is (right now) the only option for paladins and others similarly restricted by a special code of conduct. It includes donating to various causes around town, attending events, or even giving out meals to the poor by hand. 

Philanthropic donations are capped by the character's social class. Right now everyone's is low (since they are mercenaries and assorted lowlifes). Although temples are powerful social forces, individual priests & paladins (especially those that go on adventures) can still be of low social class.

At your current class we will try out a cap of 1000 sp for doing philanthropy between adventures. After engaging in this activity and spending silver, make a save vs. spells and we'll see if anything special happens - there may be bad or good events, just like with carousing!


Cost of Living:

Prices have gone up with the undead army spreading from the Starrcrag Mountains. Suppliers of all kinds are finding lucrative deals with the troops so getting good stuff in town is becoming a bit difficult. Standard cost of living is up, which is reflected in the totals below.

I will remind you of these next session but here they are for now.


Experience Totals:

After carousing and using magic books, the party's experience totals are here:









Sunday, 1 May 2022

Session 25

MOURNING & RIDDLES

4-12 Sunstrong, 4433


Characters:

Robert the Swift, fighter 4
Gorr, ranger 5
Daqqa-Jin, barbarian 2


The group left Room IV: Restful Seas with Suba-Jin's body [see last session], bringing it back to Viridistan for a funeral. The Inn staff were sympathetic and stories were shared about his life and exploits. The group heard strange tales about some of the Inn's other rooms.

Meanwhile, Gorr entered Room I: The Forest of Dreams, to speak with the ancient talking tree. Over a year had passed in that twilight realm since they had first met and it had grown a branch that the ranger could use for a bow. He was warned against climbing too high because dangerous flying creatures sometimes roosted in the tree's upper boughs. He climbed about halfway up the great tree and harvested the branch without much trouble. 

Returning to Viridistan, the group sold off the gold jewelry they took from the mummies at such a great cost. Suba-Jin was cremated with much of his treasure and the party met with his cousin Daqqa-Jin at the funeral. This slave-catcher saw an opportunity to join the group since they were now a man short.

Robert spoke to the priests of Hextor about curing the mummy's curse [see last session]. It was going to be very expensive (6000 silver!), but the priests were willing to knock down the price to 4000 in exchange for an unspecified favour at a future time. Robert wasn't sure about that.


Puzzling at the Inn

The group returned to the Night Wolf Inn to explore the basements. They passed through a kitchen cellar with many passageways, explored the wine-cellar and were followed by some strange twinkling amber & rose-coloured lights like little will-o-wisps. They passed by a crude statue or golem of some kind and into an odd burial chamber called "The Hall of Slaves."

The twinkling lights followed them, and the group began to feel kinda drunk. Gorr looked around a bit and saw a heavy black iron door with a pentacle on it, while the others tried to interact with the wisps to no avail. After a short time they were getting very intoxicated! They returned to the tavern to sober up. The twinkling lights followed them to the cellar stairs, but not back up to the first floor.



After eating and trying to sober up a bit, they wandered over to the Inn's library to poke around. 

Gorr found an ancient book called "Kings of the Long-Fallen" which expounded the crackpot theory that the elves - primitive forest-dwellers that they are - had once ruled the world and possessed miraculous powers: buildings that could fly, great highways that crossed the world and sorcery beyond the ken of men. It included many macabre tales of the cruel and powerful elven sorceror-kings with names like Asulam Omdrekh or Shodredh Dachod.

Robert investigated the grandfather clock by the fireplace which had a bizarre 18-hour face, four hands, and some other odd symbology:


close-up on the hands and numbers


Puzzling out the riddle of the clock occupied much of their afternoon. They were able to get the hands to a zero or 'reset' position, but they couldn't produce any other effect beyond that. Wandering around the Inn's first floor provided many clues that seemed relevant to this puzzle: statues with odd names & numbers in the dining hall, carvings along the ceiling in the cloakroom and pillars with symbols and numbers out on the east tavern portico.

[DM - many notes were taken here, some are written up on the Discord page!]

While looking around the inn for clues, the group noticed a door in the cloakroom that wasn't there before. Opening it, Gorr was magically drawn through into a misty void! The group followed him and ended up in a cramped passageway beside a creepy funhouse mirror. Many portholes or 'spy windows' allowed them to look from here out into the Inn's many strange rooms [see map]. Trapdoors leading up and down allowed them to move through these back ways.

Robert tried smashing a pane of glass with his axe, and it not only proved to be impenetrable, but at that very moment he tripped on a loose board and managed to jab himself on a sharp piece of wood. Coincidence?

When Robert touched the funhouse mirror (it had to happen) the distorted reflections of the party stepped out to attack! It was touch and go, but Daqqa-Jin's net turned the tide and the party destroyed their evil opposites who dissolved into mist.

The gang walked through these spy passages, observing many of the rooms they'd never been to:

- A room tastefully decorated in mahogany and brass. A reception desk with a 'wait here' sign and small bell [XVII - The Stygian Library]

- An impossibly huge underground cavern [XVI - The Caverns of Repose]

- A black void strung with enormous glittering spiderwebs [II - Web of Drowsiness] 

- A large boat lazily drifting down a river between two high cliffs [IX - Stream of Consciousness]

- An icy mountain landscape of clouds & snow [VIII - Cerebral Cliffs]

- The inside of a large bell-shaped temple carved with exotic imagery [not sure what room this might be]

- A glassy landscape in a starry void, lit up by a blue shooting star [III - The Comet's Tail]


After some investigation, Gorr found a concealed one-way passage [EDIT - this passage actually allows travel in both directions. Oops. -DM] into Room I - The Forest of Dreams. From inside the room it was totally imperceptible, and the peephole they had been looking through seemed to be just a knot in a nearby tree.

Back on familiar territory, the group pondered their next move. Was there more to that clock? Should they venture into another room or brave the basements again after sobering up?


Monsters Defeated:

mirror-versions of Gorr, Robert & Daqqa-Jin (607 xp)


Treasure Sold: 

mummies' loot: gold goblet, circlet, bracelet & ruby earring


Xénos has reached level 2! Good work!


Happy Birthday to Eric Withakay, who is now 24!