Saturday, 12 September 2020

Session 6 Downtime - The Forgotten Village

Occasionally, adventurers have spare time to work on things between expeditions. These activities are called downtime actions. Anything that might be significant for the game, but doesn't involve immediate danger: buying equipment, constructing a special item, researching new spells, making friends with the locals, running a business, looking up ancient lore at the archives, asking around town for information, etc.

Normally downtime actions are abstracted - we don't care how long they take exactly, just that you get to do something before you go back to adventuring. In this case we do care, because the party is in a strange place and time is a factor.

Players in the last session told me how they're spending their downtime. If anyone else wants to do something, get back to me BEFORE next session or you missed the boat!!!



Trading

In the Forest of Dreams there isn't much of an economy. Some things are available:

Water: At least you won't get dehydrated. There is a small spring not too far from the village with the same metallic, bubbly water as before.

Holy Water (50 sp): Created in the Crucible of Solaris and preserved in a dusty clay jar.

Herbal Tea (200 sp): A collection of forest herbs and dried flower-stems in a packet. Brewing it restores some vitality: 1d4 hit points over 2 hours.

Shadow-Wine (25 sp per cup / 800 sp per cask): The same murky black liquid that Robert & Veigar tried out a few sessions ago. Aged for centuries. Has strange & variable effects.

Incense (250 sp per brick): Made from glowing forest flowers. Comes in four different colours. 

Heliotrope - smells of melon and summer rain & evokes a feeling of serene, dreamlike calm. 

Indigo - burnt leaves & smug sense of superiority. 

Buff - horseradish & warm, fond nostalgia.

Pearl - honey and dry wood & Sunday-morning sadness.

It's worth mentioning that the folk here do not have any food for sale.


Money

The townsfolk do not care about coins! They will trade for any of your metal gear (at 2x book price). Some of the treasure you've picked up on the last few adventures is interesting to them:

Any magic items, the etched metal plate (500 sp), the brick of incense (250 sp), both amulets (200 sp each), the china tea set (200 sp), those old copper helmets (10 sp each). They might also take other strange items you have picked up.


Downtime Activities


Lothos: The Starless Stars is indeed a spellbook with these spells inside: 

1st - charm person, allure, shocking grasp, jump. 2nd - mirror image, scare, arcane lock.

You can spend your whole downtime to study this spellbook, and in that time you can roll to learn as many spells as you like based on your INT.

The second book, Obliteration Without Glory will take work to decipher. Each attempt to unlock its mysteries takes 3 days of intense reading. It may require multiple sessions of study to fully comprehend. There is no telling what might happen in any case, magical traps and safeguards are not unknown in some ancient tomes. Roll a d20 at the end of 3 days and we'll see what happens. Any elf or M-U can attempt this by the way, Aladar can help if he is interested.

Liliya is willing to help. For a favour, she will assist you with one session of reading (+5 to the roll). 

Pheldrazash can help you as well. It thinks you probably have about a 50/50 chance of deciphering the book by yourself. If you consult it to help translate, I will roll for its attempts. Both of your successes are added together, so the book can be deciphered faster. Transcribing things for Pheldrazash does slow you down a bit so one period of study will take 4 days.

It wants you to fetch something for it in return, saying you should consult it when you are back in Viridistan.

The staff taken from the tower basement is a dark blue wood carved with swirling designs. It is likely magical, but a sage or wizard or some other expert is needed to learn more.


Suba-Jin: The seal of Uthummaos (black pit with purple rays emanating) strikes fear into anybody you show it to. It seems to represent some kind of evil god or demon, whose worship appeared around the time the King went mad 1000 years ago. The details are vague, but it appears to rule over shadows and darkness. 

Some of the village folk recall the two-crescent pendant as Eralion the wizard's personal seal. Several folk think it's strange that Eralion had his own fortress. In the ancient days before King Wakelinus' time, royal wizards used to retire to an island in a great lake, not too far from here.

You hear that the Sage of Lune might know more - although she asks a high price for her knowledge, so don't bother going unless your need is great.


Gorr: The amulet you retrieved from the corpse is made of tarnished silver, 2" high and cylindrical, carved all over with exotic runes, images of bones and skulls. It feels light, maybe it's hollow. One symbol stands out, but nobody around here recognizes it:



You are able to chop down a smaller tree. It does not dissolve like the monsters did, and seems to be normal wood, although strangely coloured and exotic.

The shades will let you stay in the village as long as you want. You can keep your gear here, and Shandril assures you that it will be safe while her and Baran are around.


Anybody else who wants to do stuff during downtime, or if anyone has more questions, you know how to find me. Before next game session!


*****

ADDENDUM

Gorr asked about master craftsmen in the hopes of having a bow made.

We are using these rules for commissioning splendid items and creating new magic items through mighty deeds. The leader of the guards Baran had this to say:

"Reymund the Pale was the best bowyer I ever knew. We called him that for he never ventured out to war or hunting. He loved peace most of all, and the feeling of a well-made piece of wood in his hands. A sensitive soul, not suited to the world as it is now, but a good man in his own way. I remember the last time I saw him, when he went off to join the lake-men. Not more than low brigands who call themselves 'rebels' really. We had words over it. Those of us who remain are still loyal to King Wakelinus, mad nor not, and Reymund was never one to take up causes like that. 

Might be he's still with them up by the great lake, but I heard there weren't many left after the King rounded up most and imprisoned them so's we could have some peace around here. If he's among those unfortunates, you'd best forget about him: the King's oubliettes are time-locked within the Moonlit Zones. Nobody ever gets out, and the Zones themselves are dangerous enough."

Friday, 11 September 2020

Session 5 & 6

CRUCIBLE OF THE SUN

Between two and three days

Inside the Night Wolf Inn, room I - The Forest of Dreams

Characters in Session 5

Gorr, Barbarian 2 (Chris)
Suba-Jin, Cleric 1 (John)
Robert, Fighter 1 (Steve)
Meep, Dwarf 2 (Spencer)
Lothos the Undesirable, Elf 2 (Mike)
Eric Withakay, Cleric 3 (Justin)

Characters in Session 6

Gorr, Barbarian 2 (Chris)
Suba-Jin, Cleric 1 (John)
Robert, Fighter 1 (Steve)
Lothos the Undesirable, Elf 2 (Mike)

*****


The Forgotten Village

The group's new acquaintance Shandril led them through the shadowy, ethereal forest kingdom to the nameless village she called home. Along the way, they were ambushed by emaciated grey-green humanoids covered in spikes, like living cactus-men. They attacked by firing bursts of tiny needles from their bodies. These bizarre creatures didn't last long under the hail of fire sent down by the group.



Shandril said that needlemen raids were a constant problem for her people. They lived in regions called "moonlit zones," and sallied forth only to cause mayhem.

The unimpressive village of grimy stone houses was built on a low hill, clear of huge trees. The residents cultivated fields of colourful, glowing flowers. Many of the local shades behaved erratically: standing perfectly still, circling aimlessly or repeating the same tasks. She said that some were like this always, and only the power of her deity Solaris could keep them from degenerating completely.

The sacred relic that made this possible was the Crucible of the Sun, kept in an open-air Temple of Solaris decorated with simple stone pillars and an old statue, long ago knocked over and shattered. The crucible was of intricately carved silver, and radiated a warm & comforting light. Shandril's murky form seemed more solid while she stood near it.



The group learned more of the strange settlement. Nobody could recall its name, but the inhabitants had lived there since before King Wakelinus went mad. They didn't seem to need food, and cultivated the strange multicoloured forest flowers to trade occasionally with strange visitors who used them in the creation of magical powders. 

Rumours also circulated: 
-Bandit & outlaw groups were in open rebellion, but the villagers were reluctant to discuss it. Even Shandril preferred to avoid drawing the King's wrath by dealing with them. 
-King Wakelinus' wizard Eralion had owned a fortress nearby, now fallen into ruin. It was inside a dangerous region called a "Moonlit Zone," and reported to be the home of a vampire!

The gang explored the town, visited the watch-tower to inspect its defenses and buy ammunition, and met some other residents: Baran, a sullen guardsman missing his right hand; and his lieutenant Lauriel, who wore Solaris' symbol prominently on her armour.

Shandril allowed the group to use one of the unoccupied stone houses to rest in and heal. During their sleep, they were woken by the alarm bell on the watch-tower. They assembled at the tower and saw smoke coming from the Shrine. Rushing over, they discovered that some needlemen and launched a raid, stealing the Crucible from under their noses! Without it, the whole village would fall into the soulless madness that threatened to consume the kingdom. Shandril implored the group to help, and sent Lauriel and another spry village guard along to guide them through the woods. 

She also pressed her enchanted mace Lua Saka - its head a smiling bronze sunburst - into Eric's hands, imploring him to use it to punish the needlemen and whoever else was behind the theft, as long as he returned it.


Pursuit

Led by Lauriel, party followed the needle-men's trail into an area of densely-packed trees. It was so tight that only only a narrow road through the woods could be followed. Here the soft, ethereal twilight of the forest gave way to a black & starless night lit only by a full moon glimpsed distantly overhead. They had entered one of the dread Moonlit Zones!


After an hour, Gorr noticed a side-path that could be accessed by squeezing between a few trees. His keen eyes spotted needles littering the ground, and the group deduced that their quarry had gone this way. Taking this side-branch in hot pursuit, a distant light revealed seven needlemen carrying the Crucible triumphantly. The group fell upon their foes from ambush, the first charge bowling over not a few of them. After a short battle, the enemy was destroyed, dissolved into black mists like all beings in the forest, and the Crucible was theirs.

Lauriel advocated for immediate return to the village, but the group wanted to see where the needlemen were going. A key dropped by one of them provided a clue, and after some debate she reluctantly agreed to a scouting expedition but insisted on holding onto the Crucible herself.


The Keep


The path led to a crumbled-down fortress, long ago patched and re-patched with timber and rocks. A bell-tower could just be seen over the wall. The needlemen's key opened the padlock on the door, but Gorr climbed the tower to get a better look at things. Crawling along the outer curtain wall, he was able to knock out the lone sentry in the tower, and take over the vantage point and its artillery piece for himself. Robert joined him up there to provide long-range support for the group.

The rest of the party pressed inside the tower, bypassing some green slime on the floor, and began exploring the ruined fort. They set fire to a tower with a giant spider inside. Inside a tower to the south, they found a hideous sleeping creature - like a massive human with five legs and a hideous sucking lamprey's mouth. Eric whispered "... Istus says hello" before clouting it with Lua Saka. Unfortunately not a fatal blow, the mutant jumped up and began coating itself in icy armour as the temperature in the room dropped.

The sounds of battle drew attention from below. Needlemen began to pour up the stairs. At this point the situation progressed into a general melee. The group retreated outside where Robert and Gorr could blast any needlemen who strayed into the courtyard, and the party began to lay waste. The battle ebbed and flowed inside the tower and outside as the needlemen attacked & retreated. Robert even managed to bullseye one with the scorpion mounted in the bell tower!

There was a tense moment was when a 9' tall shadowy skeleton dripping in red slime climbed up the wall. Its eyes were like two ghostly lamps. It hissed "The doom of Uthummaos shall descend on you!" as it attacked Suba-Jin and Lothos, while engulfing Gorr & Robert in magical darkness. The crew handled this foe with aplomb, as Gorr brought his Continual Light candle out to dispel the darkness and Lothos dealt it a lucky killing blow. As this strange demon dissolved into black mist, the ornate, glowing axe it had carried clattered to the floor. The last of the keep's denizens seemed to be defeated!

[DM's Note: By the end of this session, I had lost track of a few things in my attempt to keep the action moving quickly. I completely forgot that Lauriel and another villager were accompanying the party! They didn't participate in the combat at all. Oops!]


Exploring the Keep

Now in relative safety, the gang set about exploring the keep. They discovered many strange items and not a small amount of treasure:

The strange two-handed axe dropped by the demon on the roof was a sinuous epsilon shape, with an ebonywood handle. It emitted a black 'halo', like a reverse lens-flare. When Lothos tried to pick it up, his hand was blasted away by magic! Some experimentation allowed the group to pick it up with a rope, wrapping it in a cloak for investigation later.

The small chapel below the bell tower was once dedicated to Solaris. Inside stood a tall white statue of a woman cradling an infant with a sword. An elaborate, jagged yellow halo circled her head. Behind a curtain in what would be the priest's quarters was a stone chest full of coins, an amulet engraved with two crescent moons, and an enameled metal seal, depicting a black hole with purple light radiating outwards. Lauriel was frightened by this last item and said the seal was the symbol for Uthummaos, although she was vague about who or what that was. 

Gorr climbed down the well in the center of the courtyard. The water was drinkable, but tasting of minerals and strangely effervescent. Just above the waterline was a leering face carved in stone. In the moonlight, Gorr could just see a stone tongue jutting out from deep in the mouth. He tied a rope around it and pulled - there was a mechanical clank as the rope was sliced off, and the wall opened to reveal a secret room. Inside he found a huge haul of ancient & corroded square silver coins, and a metal engraving that looked valuable.

At some point during their expedition, the party discovered strange pools of rainbow-coloured liquids dripping from their feet. Using his barbarian logic, Gorr first tried to burn it off, and when that didn't work, he turned the most colourful thing he had, and ate a few cherries from the tree of Fading Beauty. The group moved on in haste, thinking it might have been something they had stepped in.

In the base of the needlemen's tower, the floor was covered in filthy carpets. Clearing these aside revealed a trap door:

In the basement was a round room filled with debris, and another trapdoor. This one was shut with silver nails, and someone had wedged silver coins into the cracks! Strange runes in flowing script were etched into the wood, and the same double-crescent symbol seen earlier. The rumours of vampires were echoed by Lauriel, but the group proceeded anyway. Removing the nails & even prying at the trapdoor failed to open it, but Suba-Jin produced the amulet found in the chapel, and it opened as if by magic.

On the second level, six mailed statues stood around a disused laboratory, tables cluttered with jars & bottles. Gorr descended on a rope, trying to reach the door, but within moments the 'statues' were revealed to be armoured zombies! He scrambled up the rope and the group threw down flaming oil, burning the zombies and creating a rancid cloud of black smoke.


The side-room was a small bedroom. A brick of incense in a large burner was still intact, and two books rested on the bedside table: The Starless Stars (looked like a spellbook), and Obliteration Without Glory (a strange tract written in code, with anatomical diagrams of human bodies & organs).

Finally, despite Lauriel's exhortations, they opened the last trapdoor. Beneath were seven tombs. On the large one in the center, a withered body lay dressed in fine robes, an amulet around its neck. It clutched an engraved staff in one hand. A shattered bottle lay on the floor, and papers drifted around. Gorr tied a rope around his waist and the group lowered him down. As he attempted to take the staff, a voice echoed round the room, as if down a long tunnel:

"Wakelinus, my liege. Is that you? It has been so long..."

"I'm here, brother." said Gorr.

"Why? After a thousand years? Oooh, so much time has passed and I ache..."

"Our old enemies have returned" Gorr improvised, while cracking the corpse's withered fingers off the staff. He snatched the amulet from the corpse's neck and frantically made the signal to be lifted up!

"Oh, my King? Is it really you? I thought... NO!" The voice changed its tone as Gorr ascended.

On the second floor, the group slammed the trapdoor shut and Suba-Jin began frantically wedging silver pieces into the cracks while the others climbed. A shadowy silhouette soon crept across the ground: first a head, then shoulders, then long thin arms. When it touched him, Suba-Jin felt the strength being drained from his body. He abandoned his task and the party fled up the ropes as fast as they could! The malignant shadow drained him again, but Suba-Jin climbed up before it could strike him a third time. 

Slamming the last trapdoor shut behind them, the party took up their treasure and fled the fortress as fast as they could. On the path back, they saw a bright light through the trees - but it was too far away to make out anything.


Return

They also noticed the strange liquid colours on their feet, dripping from their bodies at a further rate. It seemed frightening, and some wondered if all the colour was slowly draining from their bodies! Gorr ate a few of the cherries from the Tree of Fading Beauty, and that seemed to bring colours back into his body. He passed out some to the rest of the party, who all ate and were suffused with strange feelings.

Shandril was overjoyed (comparatively speaking) to see the return of the Crucible. She offered for Eric to keep the mace Lua Saka if he wanted as a reward. The party could take a well-earned rest!


Enemies Defeated

15 shadowy needle-men
1 five-legged mutant
1 shadowy red skeletal demon
6 zombies

Monster Experience: 
Meep, Eric - 214 XP each
Lothos, Robert, Suba-Jin, Gorr - 257 XP each


Treasure

The Crucible of Solaris
2 deer pelts, 2 wolf pelts, 1 lion pelt
3830 silver coins
50 gold coins
1 etched metal plate showing a child playing and a sunburst
black & purple seal of Uthummaos
two-moons amulet
brick of incense
black-haloed battle axe
carved wizard's staff
silver cylindrical amulet
The Starless Stars
Obliteration Without Glory