Showing posts with label PC: Getorix. Show all posts
Showing posts with label PC: Getorix. Show all posts

Wednesday, 12 November 2025

Session 56

RETURN TO THE SAGE'S TEMPLE

Blackmoon 14-16, 4433


Characters:

Xénos, Assassin 5
Owen the Vitalizer, Cleric of Shang Ta 3
Uriah Sunstrife, Paladin of Seker 4
Salzige Brauen, Magic-User 4
Young Joe Spruce, Druid 5
Getorix, Magic-User 4
Cassia Tannin, Fighter 4
Finrod, Elf 4


To Question the Sage, Again

After dealing with some details in the Moonlit Zone and resting up, the group ventured westward to the Forgotten Village and then on to the Sage's Temple. They were not troubled by any passing foes during this time... the forest was ominously quiet.

They found the temple mostly as they remembered it, a tall rectangular structure covered in carvings, surmounted by a cupola dome. Scented smoke drifted from the shuttered windows, and it seemed deserted.

The party looked into the first level only enough to find the stairs upwards. They progressed through the top floor, discovering rooms both familiar and new. They were surprised by undead in a dead garden, but Phalaros' necromancy and Uriah's turning sorted them out quickly. 

After learning the undead command was of short duration and the creature would have to be destroyed in a few rounds:
Justin: "Just tell him to picture the bunny rabbits!"

They found the ritual room with a coffin of severed hands, but these proved more dangerous than before, animating and attempting to choke the group! They were turned and quickly sizzled in their coffin with several vials of holy water.

[The group visited some familiar rooms, no need to repeat everything. See the stories of the first visit]

The party found the three crone statues and attempted to trade their statistics, with some success [spending hero points helped here]. 

In a staircase room, they fought a brass soldier which was armed with a throwing discus, and had a sinister red glow in its eyes - the sage's guardians had been upgraded recently. This became clear when it exploded in flames after being destroyed! Salzige harvested a glowing, everburning magma-rock from the construct's remains.

The group ascended to the roof dome where they spoke with the False Sage, accompanied by nine more brass soldiers. Her manner was strange and unnerving as always, but things did not begin with hostilities. She convinced Finrod, Uriah, Getorix, Xénos, Owen, Salzige, Joe Spruce and Cassia to gaze into her moon-reflecting pool and experience a vision [Full report to come on these]

The only member of the party who didn't accept the offer was Black Phalaros, who had his own plans. 

Cassia asked "Show me your true face" and was greeted with a horrifying monster reflected back at her. As she was experiencing this vision, Phalaros carefully snuck up behind the False Sage and delivered a touch attack with a rigor mortis spell, paralyzing her for half an hour.

The fight was on! Ominous red light began to shine from the brass soldiers' eyes and a tense battle developed with the party carefully trying to dance around the deadly but slow-moving automatons, while the False Sage was carried to safety by another two. Several were destroyed, but things reached a crescendo of danger when the purpose of the magma-rock cores was revealed: three statues opened their mouths and breathed jets of flame, enveloping most of the group in an inferno!

[Lord have mercy I wish I had taken a screen cap of this moment.]


When the smoke cleared, Owen the Vitalizer was unconscious and Black Phalaros was nothing but a charred corpse [coming all the way down to -20 hit points!].

While they had winged the False Sage with some arrow fire, her brass soldiers lifted her on to the reflecting pool and they floated up through the cupola dome, disappearing up into the night sky!

The party knew that the crucial moment had arrived, and chose discretion. They hustled out of the room ahead of the pursuing brass soldiers, with Joe Spruce heroically dragging Owen behind him under a storm of discus-fire. After reaching (relative) safety outside the Moon Temple, the group packed their treasure out of Room I and returned to Viridistan to offload all their loot, identify magic items, study their treasures and plot their next move!



Stay tuned for:

- Treasure, magic item & XP breakdown post

- Black Phalaros' last will and testament

- Moon visions for everyone

- Downtime thread!


Saturday, 8 November 2025

Sessions 54-55

GILDED DREAM OF THE INCANDESCENT QUEEN

Blackmoon 13-14, 4433
One subjective day passed in Room I.

Characters:

Daqqa-Jin, barbarian 5
Robert the Swift, archer 6
Xénos, assassin 5
Uriah Sunstrife, paladin 4
Young Joe Spruce, druid 5
Getorix, M-U 4


The Floating Palace



[DM Note: This game is posted out of order because we are playing this group right away. I will post the adventures of Group 3 in the Undercity soon.]


The Wretched Company was called by the Behringer Knights to investigate a strange teleporter in the Moonlit Zone near their fort. They all stepped on and were whisked away to a magical sanctum inside a storm cloud on the elemental planes.

They were greeted by some magical butlers taking the shape of talking storm clouds. The group soon learned the structure was built by The Incandescent Queen, a monarch of the ancient world. They explored some guest areas: a large meeting room and guest bathroom with some leftover "cosmetics" (including a healing ointment). Two talking statues of robed women prevented the group from taking anything in their sight, but they returned to this room a few times later to make use of the healing goop.

One room was a huge ocean where they found some strange items, potions and some valuable-looking ancient liquor. They used the queen's boat to sail around and visited a hot springs, a coral reef where Daqqa-Jin harvested some pearls, and a natural hot spring bath.

Through another doorway they returned to the regular hallways. The group fought some more cloud butlers who accosted them. They entered a room filled with flames which proved partially illusionary. Daqqa-Jin and Uriah ventured inside and were protected from the worst effects by the magic of the hot springs they had bathed in previously. Beyond the flames they discovered a shrine where they claimed some golden candelabras and a holy relic constantly dripping blood.

At the same time, the group were accosted by Mr. Halls and Mr. Waits, strange celestial beings with the heads of animals. These odd creatures detected the scent of CHAOS on the group and launched into battle! After a tough fight that almost saw Joe Spruce killed by a Mr. Halls' magical staff, an Enlarged Robert kicked Mr. Waits off the edge of the palace and into the clouds, knocking his bow off the edge as well (too bad!). The group is able to take Mr. Halls' golden plate mail and magical staff though (good work with Stone Shape, Getorix).

The party continued onwards and fought a pack of skeletons in a jungle room. These undead emanated a poisonous aura, damaging anybody in melee combat. 

They decided the jungle was not for them, and returned to the hot springs, then to the bathroom to heal and rest. At this point the mild vibrations they had noticed under their feet for a little while became more and more drastic. It was decided that they wouldn't be able to rest properly anyway and the company pressed onward.

Player: "I think we need a bigger healing potion."

They solved a puzzle in the Hall of Primaries and opened up a great treasure room filled with strange objects and treasure, pocketing most of them. They spotted a statue of the queen with real jewelry, but elected not to loot it.

DF: "Uriah kisses the ring."
Justin, I think: "Hah, simp!"

The group fights some more miasma skeletons by leading them into a flame-filled chokepoint, then disposes of some strange radioactive butterflies. After seeing a room filled with black mist impenetrable to their vision, they decide to climb the stairs and investigate the second floor. The whole structure is shaking by now and shows no sign of abating.

They find a room with a teleporter which does not work for them! Perhaps something is needed to activate it? They come across a room with two more talking statues, which they are able to 'kite' around the central hallway so they can run through the room they were guarding. 

Progressing through a richly appointed spa room with multiple hot tubs, they find the queen's library and bedroom! The party loots some of the queen's books and her porcelain masks. The queen has a few strange mirrors in her room but the party leaves them untouched. Crucially, they find an invitation to visit the palace! 

They use the invitation to get past the talking statues and learn the password to the teleporter. On their way out they stop by one more room and discover the bodies of the Behringer Knights they were sent to find. With the palace shaking uncontrollably, the group drags the corpses to the teleporter and leaves.

Player: "Maybe the Incandescent Queen will offer us a job?"
Another Player: "Yes, your job is to DIE!"
Player: "... I quit."





DM - Not a moment too soon! It was a matter of a few rounds until the whole structure fell apart. Thanks for helping me playtest this adventure fellows! If you had any thoughts or feedback (too hard/too easy, etc), message me and let me know.


Monsters Defeated (5620 xp awarded):

Mr. Halls (2060 xp)
Mr. Waits (1490 xp)
22 miasma skeletons (1034 xp)
2 cloud butlers (1000 xp)
6 sunlight moths (36 xp)


Treasure Gained: 

pearl-handled daggers x4 
sealed bottles of ancient liquor x8
assorted pearls x3
large black pearl
glowing blue pearl
gold candelabras x4
surgical kit
old maps of the planes
javelins inscribed with lightning symbols x2
potion of youth x2
book: On Coming Forth By Night
rare books from queen's library x5
queen's mask collection x5
Mr. Halls' staff
Mr. Halls' armour
the bleeding cross
flame tongue longsword
potion of water breathing
potion (of levitation?)
queen's lorgnettes


After two battles with the undead, everyone has gained 2 Fear Points.
Robert the Swift has 14 fear points now, equal to his WIS score. Aaaaiiieee!!!