TO THE SACRED MOUNTAIN
1-14 Warmshade, 4433
Characters:
Gorr, Ranger 4
Robert the Swift, Fighter 3
Suba-Jin, Cleric of Hextor 4
Eric Withakay, Cleric of Solaris 4
Regetus Rex, Illusionist 2
Lord Fesgate, Fighter 3 (NPC)
A Mysterious Missive
At the Veterans' Association, Robert the Swift received a strange letter. The one-armed barman and inveterate gossip Primoz said that "some knife-ear" had brought it the night before. The rest of the group, staying at The Dragon's Eye Inn (a local hot-spot) were handed a similar letter by the tough-looking proprietor, Patchey.
It read thusly:
*****
Comrades,
I hope this missive finds you well, and the adventuring life hasn’t left you worse for wear. My thanks for your show of support during my testing. I hope you understand that I had no time for socializing. Indeed, my admission to the Gloaming Tower has opened up such paths of arcane knowledge that I am unable to pursue an opportunity that came my way recently.
A new colleague at the Tower is obsessed with some ancient once-lost treasure. She just heard a rumour from the Starrcrag Mountains, and is hiring mercenaries to search for some ancient relic or other. Knowing my adventuring past, she offered me a place in the expedition. Instead I pass this information on to you.
What I know is this:
The village of Mishell is between the Starrcrag Mountains and the Missing Memory Marshes. It can be reached in about two weeks if you take a boat upriver. The rumour comes from a man named Tjaard, a mountaineer of some kind. Find him, learn what he knows and claim the items.
The treasure itself is two pieces: The first is a large oil painting. The second is an item depicted in the painting itself. She didn’t elaborate on this point.
She is planning to send at least one group of mercenaries to claim this prize. I would advise swiftness if you intend to win it for yourself.
My colleague is completely obsessed. I get the distinct impression that recovering just one item or the other would be insufficient for her purposes. I will pay your group four thousand silver for the recovery of the painting and the other item, whatever it turns out to be. I will contact you six weeks from now in the same manner as today, and I hope to hear happy news.
Ever Yours,
Lothos
*****
After some debate the group decided a trip to the mountains was more agreeable than venturing into the undercity to breathe in more poison gas. Before leaving town, Regetus Rex borrowed some money from his friends to pay off his debts to a street vendor. While way too drunk he had spent 200 silver pieces on exotic stuffed birds, which now adorned his room at the Dragon's Eye.
They paid for passage up the River Leander through the Elsenwood on a grain barge staffed by sullen Ghinoran workers. The river was crowded with boats to & from the capital carrying all manner of trade goods. The Imperial Navy kept the major shipping routes safe, and the river trip was mostly boring. They stopped in Caer Cadwen, the ancient fortress turned provincial capital, but didn't get into any trouble.
Finally disembarking in the village of Smale, they took horses through the hills and avoided the marshes. They were rumoured to be prowled by an enormous electric eel which destroyed boats and fried the passengers with its lightning.
The hills had an agreeable, summery climate after the relentless heat of Viridistan. Gradually the weather got cooler as they approached the Starrcrag Mountains until they found Mishell in the foothills. The peaks above were covered in snow, but in the valleys were vineyards tended by dwarves, the source of the wine which was the village's only export.
Mishell was small, built by & for the dwarves. The party posted up in the cramped, smoky, low-ceilinged tavern. They met the publican Rollo and spoke to him for a while, bought a round for the locals and waited. Tjaard showed up at the end of the day. He turned out to be a dwarf who did odd jobs, working for the loggers or miners up in the mountains or, rarely, as a guide for travellers who came to the region.
Tjaard said that a few months ago, he had been separated from his friends in a storm on the mountain and wandered into a ruined fort. Inside he found a painting on the wall that showed him holding a golden cup. Filled with superstitious dread, he had run all the way down the mountain, barely making it back alive. Nobody believed his story, but some weeks later an elf had come to town and seemed very interested in the tale. He hadn't thought about it much since then.
He was willing to lead the party to the fort, but a storm was brewing on the mountaintop. The group decided to leave first thing in the morning, hoping to get up & down before the storm got really bad. They paid Tjaard to guide them up the mountain and set out. The sky was overcast and it got painfully cold quickly. Most of the party had never seen snow in their lives, and they were all thankful for the winter gear they brought with them.
Halfway up the group came upon a gruesome scene in the deep snow. A small camp of loggers had been attacked. Each man was slain by animal bites or gored by horns, and their hearts ripped from their chests! There were plenty of signs of battle and bloodstains, but no tracks leading away. Tjaard was distraught - these dwarves & men were all known to him. The group helped themselves to a few bits of gear and progressed up the mountain.
The snow began to fall faster & heavier.
The Fort
At the mountain's summit, on a plateau of jagged rocks & snow lay the old fortress. Once three floors or higher, it was barely more than one story now, its ceiling all fallen in. It looked like a round pillbox with snowdrifts piled up around it. Tjaard left them there, heading back down the mountain to seek shelter from the worsening storm and await their return. He was too afraid to enter a second time.
Inside the fort, the group found a great deal of strangeness. The walls were covered in archaic runic script that no-one had ever seen before. Soft harp music emanated from somewhere.
A vast pit covered in a rusted metal grate yawned in the center of the hall. The bottom was too far down to see.
The preserved head of a deer was mounted on one wall. Rex took the eyes, which were glass spheres filled with cold blue liquid.
An old grandfather clock was still ticking, although its time was inaccurate. Suba-Jin tried messing with the hands by turning them forward an hour and vanished from everyone's sight! One hour later he reappeared, not realizing what had happened - as if he had been sent forward through time.
An old mirror rested against one wall, it seemed to function normally to Suba-Jin and nobody else messed with it.
Rex opened an enormous book on a lectern. It was inscribed in varying inks, varying handwriting. It was a list of names & dates. The latest entries were from a few hundred years ago, and the names were recognizable. The last name written down was Kayin Davtyan - 6 Blackmoon 4265 BCCC. Other names logged in the book around that time are familiar-sounding, from all over the Empire.
Towards the end of the book, it uses the common calendar beginning around the year 4000. Before that were groups of years named after people: Vincachius 1-30, Carpathia 1-49, Arnolliac 1-3, Carnithrax 1-80, etc. Turning to the beginning of the book, Rex found a strange calendar system which began at 0 and counted up to 5000 at least! What could it mean? The book obviously held many more secrets, but it was too heavy to carry so the group left it where it was for now.
[DM's note -- Year 0 BCCC is the official creation date of the world by most religions (ie. 4400 years ago). I added more detail here than I described during the session, because I didn't want to look it up in the middle of the game. Good researching, Nick!]
They found a harp, the source of the strange music. Nobody was playing it, the music simply emanated from it.
In the same room was the painting they sought. It showed the whole party standing in a small room before a crude stone altar adorned with skulls. Suba-Jin and Eric were holding fist-sized spheres of glowing glass, while Robert was in the center drinking from an ornate golden cup. A grey skeletal statue loomed over them, and light shone down from above. Two doorways could be seen in the background, leading into darkness.
They removed the 6'x4' painting from its frame and rolled it up.
In three glass display cases they found an old book, a golden mask and a rusty bronze axe. They all showed as magical, so the cases were smashed & looted. In the same room was a heavy stone trapdoor in the floor. They left it alone for the moment.
On the upper floors they found a room of strange torture devices and some dormitories. These were investigated and a crude wooden mask was found, filled with real human teeth. The thing was ugly and smelled bad, but they kept it.
One room on the upper floor was inaccessible except by rope. Gorr snuck up to take a look, and found a flock of sleeping creatures. Hideous hybrids with the heads of stags and the bodies of huge birds - Perytons! One creature was larger than the other and looked different. Where a stag's rack of antlers would be, this demon had a strange organic candelabra with seven black candles, each burning with a supernatural green flame.
A plan of attack was devised, and the group assaulted the perytons from both sides. Rex's colour spray spells were used to devastating effect. The party sustained a few injuries but killed all four of the perytons. The candelabra-headed one was a tougher opponent, and seemed almost impossible to injure. When a few of its candles were knocked off its head it decided to cut and run, flying out of a hole in the ceiling and into the blizzard. During the battle, Robert found the rusty axe quite useful - it seemed to be especially powerful against the blinded creatures.
The lumberjacks' missing hearts were found here - sizzling on a fire in the center of the room! Rex threw snow onto it to bank down the heat, and the hearts were tossed outside into the snow. Underneath the group found a few gems, which they pocketed.
With the beasts slain, the party considered their next move. The snow outside fell heavier and heavier, and there seemed no way to go except - down!
*****
Monsters:
4 Perytons (980 xp)
Treasure:
old book
serene golden mask
ugly wooden mask
rusted magical axe
3 greenish-black candles
1 smoky quartz
1 emerald
mysterious painting
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